How a league table works
A league table puts every player in order after each match night. On CueResults nobody types it in: it is worked out from the results, again each time one is entered or corrected, by the rules the league set when it started. This is what those rules are, and how to read the table they produce.
Points
By default a league pays:
- 3 points for a win.
- 1 point for a hill-hill loss — losing on the last rack, 6–7 in a race to 7.
- Nothing for any other loss.
The hill-hill point rewards the player who took the match to the very last rack: losing 6–7 is a different evening from losing 1–7, and the table shows it. A league can set its own numbers — 2 for a win and 1 for a hill-hill loss, or a single point for a win and the hill-hill point switched off. Each league's page says which it uses, under its table.
When players are level
Points come first. When two players have the same, the tie-breakers decide, one after the other until one of them separates the two. By default:
- Wins. More matches won goes first. Two players on 12 points, one with four wins and the other with three wins and three hill-hill losses: the four wins go first.
- Head to head. The points from the matches between the two of them. Beating someone is the clearest way of finishing above them.
- Rack difference. Racks won minus racks lost, over the whole season.
- Racks won. More racks taken, over the season.
A league can put these in a different order, and add two more: the rack difference in the matches between the two players, and the number of matches played. If two players are still level after all of them, the organiser decides who goes first when the season ends — and the season cannot be closed while any place is still shared.
A worked example
Four players, a race to 5, everyone playing everyone once, with 3 points for a win and 1 for a hill-hill loss. The six results:
- Marko 5–3 Ivan
- Saša 5–4 Dejan
- Marko 4–5 Saša
- Ivan 5–2 Dejan
- Marko 5–1 Dejan
- Ivan 5–4 Saša
The table they make:
| # | Player | P | W | L | HH | Racks | +/- | Pts |
|---|---|---|---|---|---|---|---|---|
| 1 | Saša | 3 | 2 | 1 | 1 | 14–13 | +1 | 7 |
| 2 | Marko | 3 | 2 | 1 | 1 | 14–9 | +5 | 7 |
| 3 | Ivan | 3 | 2 | 1 | 0 | 13–11 | +2 | 6 |
| 4 | Dejan | 3 | 0 | 3 | 1 | 7–15 | −8 | 1 |
Three things to notice:
- Saša is above Marko although Marko has the far better rack difference. They are level on points and on wins, so head to head decides — and Saša won theirs, 5–4. Rack difference only comes after it.
- Ivan won as many matches as the two above him, but his loss was 3–5, and only a hill-hill loss earns a point.
- Dejan lost all three and still has a point, for the 4–5 against Saša.
Reading the table
The columns are short, so they fit on a phone. Tap a heading on CueResults for what it means:
- P, W, L — matches played, won and lost.
- HH — hill-hill losses, the ones that earned a point.
- Racks — racks won and lost, and +/- the difference between them.
- Pts — points.
- Form — the last five results, the most recent on the right.
Walkovers and withdrawals
A match that is given to one player without being played — a walkover — counts as a win by the full race: 5–0 in a race to 5.
When a player leaves in the middle of a season, the league has already decided what happens, in one of two ways. Either what they played stands and every match they still had is given to their opponent as a walkover, so that everyone finishes with the same number of matches. Or everything they played is wiped out, as if they had never entered — the fairer choice when someone leaves early, because otherwise the players who happened to meet them first would keep points the others never had the chance to win.