Running a pool league

A club league is the simplest competition there is to run, and the one that keeps players coming back week after week. Most of the work is in the decisions made before the first match; once those are settled, a season mostly runs itself. This is a season from start to finish, with the choices worth making along the way.

Before the season: the format

Before the season: the house rules

The arguments a league has are almost always about something nobody settled in advance. Agree these before the first match, and write them down where every player can read them:

During the season

The weekly work is the results. Each one goes in as soon as the match is over, from a phone at the club, and the table follows at once. A wrong score is corrected rather than argued about: the table is worked out again from the results, so a correction puts everything in its right place.

Two things are worth watching. A player who has not played for weeks has usually lost interest, and it is better to talk to them early than to find a dozen unplayed matches at the end; on CueResults a league can warn its organiser when someone goes a set number of days without a match. And a season that falls behind its weeks rarely catches up by itself — a night set aside for catching up does more than any reminder.

The end of the season

When the last match is in, the table is the result. Players still level on everything are placed by the organiser, and then the season is closed: the final places are kept, and each player's record shows where they finished, with a medal for the top three.

Then comes the most important decision of the season — when the next one starts.

On CueResults

Running a league here costs nothing. Clubs join by invitation for now: write to [email protected] with the club's name, its city and the league you want to run. You add the players, the fixtures are drawn week by week, and from then on the results you enter are the table.